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Montessori Catch the Worms — Wooden Magnetic Fishing & Counting Game, Ages 3–6

Montessori Catch the Worms — Wooden Magnetic Fishing & Counting Game, Ages 3–6

Regular price $34.99
Regular price $34.99 Sale price $46.99
SAVE 25% Sold out
  • 🧳 Peace on long journeys
  • 🎯 Steady hands, steady focus
  • 🌱 Learn through play
  • 📵 Screen-free

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Montessori Catch the Worms — Wooden Magnetic Fishing & Counting Game, Ages 3–6

Regular price $34.99
Regular price $34.99 Sale price $46.99
SAVE 25% Sold out
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Full details

The catching is the reward, so nobody has to supervise the practice. A solid pine block drilled with holes, magnetic wooden fish and worms sitting in them, and a wooden rod on a cord. Lining the magnet up and holding steady is genuinely hard at three — and the click when it takes is enough to make them do it again.

Why the board matters

Loose-fish fishing games scatter. This one holds every piece in its own hole, which does two useful things: the pieces stay put on a table or a car seat, and the empty holes show a child at a glance how many they've caught and how many are left. That's counting arriving through the back door, without anyone naming it.

The worms are the harder catch — smaller, and they sit deeper. Children work out the difficulty ladder on their own and go for the fish first.

Age guidance

3 to 6. Three is pure catching. Four and five start counting the haul and sorting by colour. Six sets themselves rules — worms only, or against the clock.

Materials

Solid pine board with painted wooden pieces, the magnets set down into the wood and capped over rather than glued on. Wooden rod with cord. Twenty-one pieces, so it suits children past putting things in their mouths.

Frequently asked questions

How many pieces? 21 in total, plus the board and rod.

Does it work in the car? Yes — that's the point of the drilled board. The pieces don't roll away.

Does it need batteries? No.

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Why children keep coming back to it

Close-up of the pine board with pastel wooden fish and worms in their holes
Why the drilled board matters

Every piece sits in its own hole, so nothing scatters

The pieces stay put on a table or a car seat, and the empty holes show at a glance how many have been caught and how many are left.

That is counting arriving through the back door, without anyone naming it.
Catch the Worms features: ten numbered wooden fish, worms in smaller holes, two magnetic rods, solid pine
A difficulty ladder they find themselves

The worms are smaller, and they sit deeper

Children work out that the fish are the easy catch and go for those first — then move on to the worms when they want it to be harder.
Catch the Worms benefits: builds a steady hand, counting one to ten, ages 3 to 6, no batteries
No supervision needed

The catching is the reward

Lining the magnet up and holding steady is genuinely hard at three, and the click when it takes is enough to make them do it again. Nobody has to sit with them.

The catching is the reward, so nobody has to supervise the practice.

  • Ages 3–6
  • Hand-eye coordination
  • Counting
  • Colour sorting
  • Controlled movement

In the box

  • Solid pine board drilled with holes
  • 21 painted wooden fish and worms with embedded magnets
  • Wooden rod with cord

Questions parents ask

How many pieces?
21 in total, plus the board and rod.
Does it work in the car?
Yes — that is the point of the drilled board. The pieces do not roll away.
Is it too easy for a six-year-old?
Not once they set their own rules — worms only, or against the clock.