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Word & Maths Learning Game — Spelling Cubes, Number Tiles & 32 Picture Cards, Ages 3–8

Word & Maths Learning Game — Spelling Cubes, Number Tiles & 32 Picture Cards, Ages 3–8

Regular price $29.99
Regular price $29.99 Sale price
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  • 🔤 64 words to spell
  • ➕ A sum on every card
  • 🎚️ Easy and hard modes
  • 📵 No screen, no batteries

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Word & Maths Learning Game — Spelling Cubes, Number Tiles & 32 Picture Cards, Ages 3–8

Regular price $29.99
Regular price $29.99 Sale price
SAVE Sold out
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Full details

A spelling game and a maths game in one blue tray. Slide a picture card into the slot, spell the word with the letter cubes along the top row, then solve the small sum printed underneath with the number tiles in the second row. Flip the card and the answer is on the back.

Two modes, one box

Easy mode: the card shows the picture and the word, so a three-year-old copies it letter by letter. Hard mode: turn the card so only the picture shows and they spell it from memory. Most children start in easy mode at three and are working hard mode by five, which is why this stays on the shelf for years rather than weeks.

What's in the box

  • Blue game tray with card slot and two tile rows
  • 32 double-sided picture cards — 64 words across fruit, animals, vehicles, everyday objects and more
  • 10 letter cubes, six letters per cube
  • 20 number tiles including + − = for the sums

Skills it builds

Letter recognition and spelling, early addition and subtraction, matching, and the fine-motor control of turning a cube to the right face and slotting it home. Because the sum sits on the same card as the word, children switch between the two without it feeling like two lessons.

Why parents like it

It is the flashcard practice a child will actually ask for. Nothing lights up or talks — the reward is the flip of the card when they get it right — so it works at the kitchen table, in a café and in the car, and it never needs charging.

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Why children keep coming back to it

Comparison graphic explaining the easy see-and-copy mode against the harder spell-from-memory mode
Two modes

Easy mode shows the letters. Hard mode hides them.

Slide the card in with the word showing and they copy it, cube by cube. Turn it over so only the picture shows and now they spell it from memory. One box covers the whole run from first letters to real spelling.
Blue spelling and maths game on a table with its retail box, letter cubes and picture cards
Two subjects

A sum on every card

Under each word sits a small equation — 2 + 2 =. The number tiles slot into the second row, so a spelling turn and a maths turn happen side by side without changing games.
Girl cheering with a dad clapping on a playroom rug, the game spelling BIKE between them
Screen-free

Flashcard practice they'll actually ask for

Cubes to roll, tiles to slot, a card to flip when they get it right. The physical part is what makes a four-year-old do a third word when a worksheet would have ended at one.

Spell the word, solve the sum, flip the card.

  • Ages 3–8
  • Spelling
  • Early addition and subtraction
  • Letter recognition
  • Fine motor control

In the box

  • Blue game tray with card slot and two tile rows
  • 32 double-sided picture cards — 64 words
  • 10 letter cubes
  • 20 number tiles

Questions parents ask

What age is the word and maths game for?
Ages 3 to 8. Three-year-olds match letters in easy mode, five-year-olds spell from the picture alone, and seven-year-olds race the sums. Most families get the longest run out of it between four and six.
How many words are in the box?
32 double-sided picture cards, so 64 words, each with a sum printed underneath. Ten letter cubes and twenty number tiles cover every card in the set.
Does it need batteries?
No. Nothing in it is electronic — it is a tray, cards, cubes and tiles, which is also why it packs flat and travels well.